Large City: Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ
Example Rattu architecture.
StateWarren
ProvenceKahotivupunabu Empire
Sub ProvenceMijiaqopa Kingdom
RegionHebæ Emu̽ Basin
Founded1077
Community LeaderLord Shîli
Area107 km2 (42 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation7392 m (-18697 ft)
Average Yearly Precipitation82 cm/y (32 in/y)
Population25456
Population Density237 people per km2 (606 people per mi2)
Town AuraTransmutation
Naming
Native nameHurâ Kûmodi S̺eyu̽vu̹ Kâchyâ
Pronunciation/rəˈlolə/ /kʊˈmodi s̺eˈju̽vu̹/
Direct Translation[risky] [glasses]
Translation[Not Yet Translated]

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ (/rəˈlolə/ /kʊˈmodi s̺eˈju̽vu̹/ [risky] [glasses]) is a subtropical Large City located in Mijiaqopa Kingdom, Kahotivupunabu Empire, within the Warren.

The name Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ is derived from the Sylvin language, as Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ was founded by Rucebus, who was culturaly Rattu.

Climate

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 11°C (51°F). Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ receives an average of 82 cm/y (32 in/y) of precipitation, most of which comes in the form of rain during the spring. Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ covers an area of nearly 107 km2 (42 mi2), and an average elevation of 7392 m (-18697 ft) above sea level.

Overview

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ was founded durring the late 12th century in summer of the year 1077, by Rucebus. The establishment of Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ was built using the conventions of Rattu durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ is buildings are grouped arround an odd layout of narrow flagstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ weathering a full scale bombardment durring a siege. The city's budget focused millitary grade defenses are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Before you’ve even set foot into the heart of Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all preforming the same rituals to bless and anoint building,s streets, people, animals, you name it they are or have blessed it. The same holysymbols is everywhere too. Its on buildings, on people, and even branded into livestock. This city certainly loves its god.

Civic Infrastructure

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ's parks.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ's public wards, blessings, and other arcane systems.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ has an Arcane Academy which provides higher education in the arcane sciences.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ's grid is powered by a direct leyline tap.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ has a first rate hospital which caters to anyone in need of long term medical care.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ's natural decorations nor waterways.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

One or more crime bosses have a powerful influence within Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ's bank was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

Due to the actions of local Kami, summer is long in Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ.

The Jelly, Marsh near Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ are known to be a mutant strain of the creature.

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Abjuration energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 49
  • Farmers: 70
  • Farm Laborer: 141
  • Hunters: 94
  • Milk Maids: 66
  • Ranchers: 32
  • Ranch Hands: 71
  • Shepherds: 63
    • Farmland: 102587 m2
    • Cattle and Similar Creatures: 6364
    • Poultry: 76368
    • Swine: 5091
    • Sheep: 254
    • Goats: 50
    • Horses, Mounts, and Beasts of Burden: 2545

Craftsmen

  • Arms and Toolmakers: 54
  • Blacksmiths: 54
  • Bookbinders: 32
  • Buckle-makers: 33
  • Cabinetmakers: 63
  • Candlemakers: 94
  • Carpenters: 86
  • Clothmakers: 66
  • Coach and Harness Makers: 27
  • Coopers: 66
  • Copper, Brass, Tin, Zinc, and Lead Workers: 35
  • Copyists: 24
  • Cutlers: 21
  • Fabricworkers: 57
  • Farrier: 154
  • Furriers: 16
  • Glassworkers: 79
  • Gunsmiths: 55
  • Harness-Makers: 24
  • Hatters: 50
  • Hosiery Workers: 18
  • Jewelers: 29
  • Leatherwrights: 63
  • Locksmiths: 25
  • Matchstick makers: 40
  • Musical Instrument Makers: 35
  • Painters, Structures and Fixtures: 31
  • Paper Workers: 37
  • Plasterers: 36
  • Pursemakers: 41
  • Roofers: 27
  • Ropemakers: 25
  • Rugmakers: 24
  • Saddlers: 46
  • Scabbardmakers: 54
  • Scalemakers: 27
  • Scientific, Surgical, and Optical Instrument Makers: 16
  • Sculptors, Structures and Fixtures: 24
  • Shoemakers: 24
  • Soap and Tallow Workers: 86
  • Tailors: 137
  • Tanners: 32
  • Upholsterers: 38
  • Watchmakers: 33
  • Weavers: 74
  • Whitesmiths: 20

Merchants

  • Adventuring Goods Retellers: 17
  • Arcana Sellers: 17
  • Beer-Sellers: 33
  • Booksellers: 43
  • Butchers: 59
  • Chandlers: 72
  • Chicken Butchers: 67
  • Entrepreneurs: 25
  • Fine Clothiers: 62
  • Fishmongers: 68
  • Florists: 15
  • Potion Sellers: 41
  • Resellers: 101
  • Spice Merchants: 33
  • Wine-sellers: 50
  • Wheelwright: 43
  • Woodsellers: 24

Service workers

  • Bakers: 149
  • Barbers: 118
  • Coachmen: 38
  • Cooks: 110
  • Doctors: 50
  • Gamekeepers: 39
  • Grooms: 22
  • Hairdressers: 94
  • Healers: 83
  • Housekeepers: 70
  • Housemaids: 141
  • House Stewards: 77
  • Inns: 24
  • Laundry maids: 45
  • Maidservants: 90
  • Nursery Maids: 46
  • Pastrycooks: 90
  • Restaurateur: 110
  • Tavern Keepers: 121

Specialized Laborer

  • Ashworkers: 34
  • Bleachers: 23
  • Chemical Workers: 14
  • Coal Heavers: 53
  • In-Town Couriers: 59
  • Long Haul Couriers: 60
  • Dockyard Workers: 49
  • Gas Workers: 12
  • Hay Merchants: 21
  • Leech Collectors: 62
  • Millers: 56
  • Miners: 56
  • Oilmen and Polishers: 41
  • Postmen: 55
  • Pure Finder: 33
  • Skinners: 77
  • Sugar Refiners: 14
  • Tosher: 37
  • Warehousemen: 90
  • Watercarriers: 53
  • Watermen, Bargemen, etc.: 82

Skilled Laborers

  • Accountants: 32
  • Alchemist: 37
  • Clerk: 51
  • Dentists: 26
  • Educators: 67
  • Engineers: 36
  • Gardeners: 25
  • Mages: 18
  • Plumbers: 27
  • Pharmacist: 29
  • Professors: 11
  • Scientists: 18
  • Wizards: 11

Civil Servants

  • Adventurers: 24
  • Bankers: 36
  • Civil Clerks: 56
  • Civic Iudex: 27
  • Consultants: 16
  • Exorcist: 60
  • Fixers: 31
  • Kami Clerk: 51
  • Landlords: 48
  • Lawyers: 30
  • Legend Keepers: 44
  • Militia Officers: 195
  • Monks, Monastic: 72
  • Monks, Civic: 74
  • Historian, Oral: 59
  • Historian, Textual: 29
  • Policemen, Sheriffs, etc.: 55
  • Priests: 127
  • Rangers: 32
  • Rat Catchers: 40
  • Scholars: 39
  • Spiritualist: 48
  • Slayers: 14
  • Storytellers: 103
  • Military Officers: 90

Cottage Industries

  • Brewers: 70
  • Comfort Services: 97
  • Enchanters: 28
  • Herbalists: 29
  • Jaminators: 87
  • Needleworkers: 90
  • Potters: 41
  • Preserve Makers: 68
  • Quilters: 39
  • Seamsters: 121
  • Spinners: 79
  • Tinker: 28
  • Weaver: 62

Artists

  • Actors: 27
  • Architects: 10
  • Bards: 38
  • Costumers: 15
  • Dancers: 31
  • Drafters: 16
  • Engravers: 20
  • Fine Furniture Carpenters: 12
  • Glaziers: 26
  • Inlayers: 24
  • Musicians: 79
  • Painters, Art: 13
  • Playwrights: 27
  • Sculptors, Art: 22
  • Wood Carvers: 106
  • Writers: 87

Produce Industries

  • Butter Churners: 87
  • Canners: 66
  • Cheesmakers: 74
  • Ice Merchants: 11
  • Millers: 53
  • Picklers: 44
  • Smokers: 32
  • Stockmakers: 28
  • Tobacconists: 37
  • Tallowmakers: 59

9608 of Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ's population work within a Foundational Occupation.

14576 of Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ's population do not work in a formal occupation, but do contribute to the local economy. 1272 (5%) are noncontributers.

Points of Interest

Hurâ Kûmodi S̺eyu̽vu̹ Kâchyâ is accessed from a nearby river via an intricate series of locks.

POI

History

The the a suit of scale armour of Enchantment, an a suit of scale armour imbued with notable amounts of Enchantment energies was created in Hume Bæne Kâchyâ by in time immemorial, reportedly some time during the late 2nd century.

History